Zora usually wear a small amount of jewelry or armor, but less clothing than races such as hylians or rito, as excess clothing hampers their ability to swim.Ī given zora tribe is usually ruled by a royal family of zora, to which the tribe is loyal for generations. This enables them to effectively evade threats that are exclusive to land or sea, and hunt more effectively from both sources. Their scales are a blush-green color that blends well into seaweed and shallow rivers, but their heads feature orange fins and lips.īay Zora greatly resemble Sea Zora, but have distinctive fin blades used to propel themselves through the water that can be used as a means of defense as well.ĭue to their amphibious nature, zora villages are most often built along coastlines, rivers, lakes, and other areas that blend shallow water with nearby land. River zora are squatter and wider, though still slightly taller than hylians on average. The shape of a sea zora's head varies, but usually has a backside resembling some variety of fish's tail, with fins that further aid its ability to swim. ![]() This sea variety has a pale white chest and face, with a backside of a darker color-usually blue, but occasionally red, gray, brown, or other colors. Sea zora are the taller and thinner subrace of the two, as they mostly stand just above 6' 0". The subraces' names have become somewhat inaccurate, as either subrace is equally tolerant of both freshwater and saltwater. "Sea zora" have evolved to live in deeper saltwater, and "river zora" have evolved to live in shallower freshwater. Sea zora and river zora are quite distinct from each other. The exact shape and demeanor of any zora is heavily dependent on its subrace. One reaches middle age at about 100 years, and a particularly fortunate zora can live to be more than 200. Zora reach adulthood around the age of 20, but after this point age slowly compared to hylians. ![]() ![]() Zora rarely breed, but when they do, they have offspring in batches of eggs ranging from 1 to 8, which grow into tadpoles, and eventually amphibious humanoids. SourceĪmphibious, fish-like humanoids, zora have sleek and glistening bodies. Sea zora take surprisingly diverse forms. Classes Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon Hunter: shaman, shifter, slayer, trickster, mercenary, sylvan Researcher: occultist, technomancer, witch, wizzrobe Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord Scion: dragon, fairy, mask, sword, poe Backgrounds & Languages Feats Spells Equipment Armor Weapons Adventuring Gear Tools and Vehicles Potions and Poisons Mounts and Animals Other Goods and Services Downtime Activitiesĭungeon Master's Guide Bestiary This world bears many monsters unique to it Legendary NPCs Figures of myth, history, and happenstance Traps Ruins, dungeons, and temples are littered with various hazards Treasure Marks of Prestige Blessings Epic Boons Artifacts Optional Rules Exotic Races Fragile Weapons Optional Actions Prestige Classes Recovery Hearts Targeted Attacks Adventures Quests, dungeons, and storylines ready for exploration Tables Tables for random generation of dungeons, encounters, treasure, etc. Player's Guide Character Creation Races Common: deku scrubs, gerudo, gorons, hylians, and zora Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits. Campaign Setting: Hyrule World of Hyrule Astrology Divisions of the known universe Geography Hyrule Akkala Central Province Eldin Faron Gerudo Hebra Lanaryu Necluda Ordona The Forsaken The Depths Termina Holodrum Subrosia Labrynna Drablands Islands of the Great Sea Islands of the Sky Religion Gods of Hyrule, their worship, and how they influence the world History History of the Light World as known by Hyruleans
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